AI Insights · Timothy · January 2023
Top 5 Roguelike Games on Android in the UK Q4 2022
Discover the performance trends of the top 5 Roguelike games on Android in the UK during Q4 2022, based on Sensor Tower data.
The fourth quarter of 2022 saw intriguing trends in the performance of the top 5 Roguelike games on the Android platform in the United Kingdom. Here’s a detailed look at the weekly downloads, revenue, and active users for these popular titles.
Legend of Slime: Idle RPG War, published by AppQuantum, experienced a significant increase in weekly revenue, starting at approximately $4.1K in late September and peaking at around $19.9K by the end of December. Weekly downloads fluctuated, beginning at around 5.6K and reaching a high of approximately 9.4K in mid-December. Active users showed a consistent rise, starting at 17.7K and ending the quarter at around 29.7K.
RAID: Shadow Legends from Plarium Global Ltd saw notable fluctuations in weekly revenue, beginning at $149.1K in late September and peaking at $231.6K in the final week of December. Downloads hovered around the 6K mark initially but dipped to around 3.8K before rising to approximately 5.7K by the end of the quarter. Active users remained relatively stable, starting at 18.4K and ending the quarter at around 17.4K.
Hero Wars: Alliance, published by NEXTERS GLOBAL LTD, showed an increase in weekly revenue from $7.7K in late September to approximately $12.6K by the end of December. Downloads were initially low, starting at around 1.1K, but saw a significant rise to approximately 6.2K by the end of the quarter. Active users also increased, beginning at 9K and ending at around 12.6K.
Soul Knight, by ChillyRoom, had relatively stable revenue, starting at $373 in late September and ending at around $476 in December. Weekly downloads began at approximately 1.6K and saw a gradual decline, ending the quarter at around 964. Active users remained fairly consistent, starting at 10.6K and ending at around 9.8K.
Mobile Legends: Adventure, published by Moonton, experienced fluctuations in revenue, starting at $3.7K in late September and peaking at around $8.9K in late November. Downloads saw a notable increase initially, starting at 345 and reaching around 6.3K in early October, before declining to approximately 428 by the end of December. Active users also fluctuated, starting at 5.2K and ending the quarter at around 6.1K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.